



Space Gits is a dexterity-based miniatures skirmish game about drunk-ass space orcs lootin', shootin' and scootin', from Gaslands creator Mike Hutchinson. It features a host of unique dexterity mechanics, supports 2–5 players and plays out in under an hour. It welcomes and encourages kitbashing, has optional rules for vehicles, and can be played as a drinking game. It is extremely fun.




You play as a gang of drunk-ass space orcs rioting through the megacity of Gnork. You are out for a thumpin' good time, and to loot whatever isn’t nailed down.
It has particularly silly rules. To move, you roll dice into the play area and move directly towards the dice, wherever they land. You shoot pretty much the same way, rolling dice and spraying bullets towards them, hoping someone is in the way. You fight using a twist on rock-paper-scissors, where each throw selects a different fighting action, so you end up in a macho bluffing game, trying to predict if your opponent will throw shove, pinch, or thump.
Both damage and activations are managed using little towers of dice that you have to move around with your dudes: if the tower ever falls down, so does your orc, and they can't get back up unless a mate boots them up!
Scoot around looting bottle caps, mugging your opponents, and generally causing mayhem until the 30-minute timer is up and you have to leg it!
If you want to see it in action, check out this awesome video by MS Paints.

Getting started with Space Gits is a small to medium project. You only need 3–6 miniatures each (and if you have any kind of sci-fi orcs already you are set). You will want a gaming mat to scoot the orcs easily and a bit of terrain (which can be just a bunch of rocks though, you don't need to go fancy).



Space Gits encourages you to kitbash orcs (or goblins and other related orc-y creatures), and has a bunch of rules for different weapons and fancy gear that rewards you for building specific goofy loadouts: big hats, hook hands, bottles of booze, and jetpacks, they all have special rules in the game. The official gang builder can give you a good idea of what's possible in the game. It's free to use.
If you own any existing sci-fi orc miniatures, you probably already have a valid gang. Just stat them up and you are good to go. Base sizes don't matter in case you are wondering.
The game has full rules for vehicles, letting you carjack each other and run each other over. We have found that 1:32 scale diecast toy cars work great alongside 28mm space orc miniatures.
There is also a "disorganised" play mode, called a Gitbash, that gives you and your friends one hour to bash together 3 orcs each as fast as possible, and then you immediately hurl them down on the table for two or three games.
If you want some inspiration for where to find good orc models, Mike has a whole collection of miniatures and terrain that you might want to check out.
You don't need a ton of terrain to play the game, but you definitely want a gaming mat to make it easy to scoot your models and their dice towers from place to place. Thematically, you probably want to go for urban terrain, but honestly most modern or sci-fi terrain works perfectly. You shouldn't go too dense, as that makes manipulating your gits overly tricky. A couple of buildings and some scatter is ideal.
There are no rules for climbing, so the game doesn't need complex vertical terrain.

You build a gang of 3–6 gits, picking from model types like Bullorcs and Runts, and a wide variety of wacky equipment. Each gang can be affiliated with a faction to give them a special rule, and if you want to complicate things you can also use vehicles.
There are three distinct build modes:
Once you get to the campaign, regardless of how you initially created your gang, your lovely gits can purchase new weapons and gear, and receive outlandish medical treatments (or, sometimes, die permanently).
Space Gits is set in the trash-heaped urban sprawl of Gnork, a continent-sized orc megacity that dominates the planet of Crunge. All the strong and warlike orcs have left on some great raid, leaving the gits that remain to run riot in the city. You control a gang of drunken orcs, rampaging through the city, looting as much as you can before the filth arrive and break up the party. The world of Space Gits is a dangerous bureaucratic trashpunk party-town.

Space Gits has a free official companion app (made by us at Indie Tabletop Club!). It works on desktop and mobile and installs instantly on any modern device. Jump in at spacegits.indietabletop.club.
Join the Space Gits community on the Planet Smasher Games Discord and share your tallest dice tower.
Here are some notable Space Gits links from around the web.
Space Gits is available as a garish hardback rulebook from Planet Smasher Games. Digital rules are available from Indie Tabletop Club.
If you like Mike's rules writing, you might also want to check out Hobgoblin. It is a completely different ruleset, but the rules writing is equally crisp.
Written in October 2026 by Artur Müller (Indie Tabletop Club) and Mike Hutchinson (Planet Smasher Games). Images and illustrations used with permission.