Full Spectrum Dominance

Combined arms wargame for small scales
Game Award

Full Spectrum Dominance is a hard sci-fi, small-scale (6mm and upwards), combined-arms skirmish game. Command infantry, vehicles, mechs, and off-table support in highly tactical battles where every action is a trade-off. Games take 1–2h, as either competitive scenarios or solo/coop missions. Fully print & play.

Game by
Giacomo Pantalone, Federico Valsecchi

Key facts

Gameplay

Game type
Skirmish
Unit Skirmish
Player interaction
PvP
Co-op
Solo
Play time
1–2h
How does the game work?
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Hobby

Miniatures scale
6mm
10mm
15mm
Miniatures count
20 per side
Terrain density
High
What about the hobby?
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Setting

Genre & Theme
Sci-Fi
What's the lore?
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Gameplay

Facts and stats
Game type
Skirmish
Unit Skirmish
Game modes
One Shot
Player interaction
PvP
Co-op
Solo
Play time
1–2h
Gameplay characteristics
Dice Based
tokens and play area
You'll need about 12 D6 dice, plus 2–3 of D6, D8, D10 and D12. Game uses abstract distance units (3" by default). Custom measuring sticks are recommended.

FSD features highly tactical gameplay where nearly every action is a trade-off. You get a limited amount of activation dice each round, and the values you roll dictate which actions you can take. A good player knows when to focus on logistics and when to go all-out shooting. The game is designed to narrate its own cinematic moments: every action has a name and an effect. A mech's punch breaks a truck's wheel, and now the truck can't move. You are not just tracking damage tokens.

Hobby

Miniatures

FSD has 7 official factions ranging from humans to AI robots and crab-like aliens. Each faction has its own roster of units, so if you're a sci-fi lover you will find your favorite.

Larger models (tanks, mechs, planes) are usually based individually, with infantry being multi-based. Distances are measured from base centers, so you don't have to stress about exact base sizes when hobbying.

Facts and stats
Miniatures count
20 per side
Miniature scale
6mm
10mm
15mm
Note
Large models are based individually, smaller vehicles and infantry are usually based in groups (e.g. 6 infantrymen on a single base).

Terrain

Whether you're playing on a gaming mat or you want an excuse to build a detailed diorama-style landscape, FSD's got you covered. Rules are flexible enough to support whatever you can think up, there's no fixed set of approved pieces. The official terrain range contains a huge variety of small scale buildings and terrain, but a couple of rocks from the garden can work just as well.

Small scale terrain is ... well ... small, so even if you decide to build a truly custom table with plenty of detail, it won't break your hobby budget (in money, time, or storage!).

Facts and stats
Terrain density
High

List Building

List building is straightforward: pick a faction, choose its units, sum up their costs, and you're in business. List building constraints are intentionally rare, as the real constraint is gameplay viability. An all-artillery army might seem overpowered until you realize that your plan of only ever rolling 6s for activation dice might not work as well as you hoped on the table.

Setting

FSD is hard sci-fi, but it doesn't take itself too seriously either. There's no faster-than-light travel, so the game stays in a single star system called Luyten. Humans settled there a century ago on ships that no longer exist, and a trip back to Earth would now take around 200 years.

The lore exists to give players good archetypes, not to restrict them. Sub-factions are left vague on purpose, so you can invent your own.

Facts and stats
Genre & Theme
Sci-Fi

Digital Tools & Community

Official list builder: https://fsd-wargame.com/roster/

Product

Facts and stats

Content sources & copyright

Content for this page was written for Indie Tabletop Club by Artur Muller based on an interview with the creator(s) and the game's rulebook. Images used with permission.