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Full Spectrum Dominance is a hard sci-fi, small-scale (6mm and upwards), combined-arms skirmish game. Command infantry, vehicles, mechs, and off-table support in highly tactical battles where every action is a trade-off. Games take 1–2h, as either competitive scenarios or solo/coop missions. Fully print & play.
FSD features highly tactical gameplay where nearly every action is a trade-off. You get a limited amount of activation dice each round, and the values you roll dictate which actions you can take. A good player knows when to focus on logistics and when to go all-out shooting. The game is designed to narrate its own cinematic moments: every action has a name and an effect. A mech's punch breaks a truck's wheel, and now the truck can't move. You are not just tracking damage tokens.

FSD has 7 official factions ranging from humans to AI robots and crab-like aliens. Each faction has its own roster of units, so if you're a sci-fi lover you will find your favorite.
Larger models (tanks, mechs, planes) are usually based individually, with infantry being multi-based. Distances are measured from base centers, so you don't have to stress about exact base sizes when hobbying.

Whether you're playing on a gaming mat or you want an excuse to build a detailed diorama-style landscape, FSD's got you covered. Rules are flexible enough to support whatever you can think up, there's no fixed set of approved pieces. The official terrain range contains a huge variety of small scale buildings and terrain, but a couple of rocks from the garden can work just as well.
Small scale terrain is ... well ... small, so even if you decide to build a truly custom table with plenty of detail, it won't break your hobby budget (in money, time, or storage!).

List building is straightforward: pick a faction, choose its units, sum up their costs, and you're in business. List building constraints are intentionally rare, as the real constraint is gameplay viability. An all-artillery army might seem overpowered until you realize that your plan of only ever rolling 6s for activation dice might not work as well as you hoped on the table.
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FSD is hard sci-fi, but it doesn't take itself too seriously either. There's no faster-than-light travel, so the game stays in a single star system called Luyten. Humans settled there a century ago on ships that no longer exist, and a trip back to Earth would now take around 200 years.
The lore exists to give players good archetypes, not to restrict them. Sub-factions are left vague on purpose, so you can invent your own.
Official list builder: https://fsd-wargame.com/roster/
Content for this page was written for Indie Tabletop Club by Artur Muller based on an interview with the creator(s) and the game's rulebook. Images used with permission.